Wii: My Sims Agent Review

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Justin Lowmaster’s thoughts…a.k.a My Husband

I’ve been able to play good portion of My Sims Agents and I have had fun with it. The core of the game is solving mysteries and mini-puzzles of various types. It’s an adventure game, a puzzle game, and a detective agency management game all  wrapped up into one.

The games starts off with the player investigating some simple mysteries around town, but solving these hints at a larger story. Soon you become an official agent with a headquarters and everything. Your headquarters is where you control all the ‘sims’ aspect of the game. You can recruit new agents and decide where in your building they will have their desks at. On each floor you can arrange furniture and decorations with augment the skills and abilities of your agents.

You send your agents on cases that come in. You choose who to send not only based on their skills, but each agent has certain likes, dislikes, and personality traits that you can consider before deciding who to send. As the agents go on cases, their dialogue will give you ideas of what they like and dislike. During the cases, you will receive updates via the cell phone. Sometimes you will be asked for advice on how they should proceed. You are given some options and they will try what you suggest. This keeps you involved in the cases, so you aren’t only getting updates, but you can interact. If you decide not to reply, they will make a choice on their own.

Also at HQ, and anywhere else with a mirror, you can change your appearance. You can wear agent gear, street clothes, and other fun outfits. As far as I know this doesn’t effect game play, but being able to modify your appearance (and how you sound) can be fun.

While your detectives are on stake-outs and hunting monsters (or possibly hunting monsters with stakes, that might be in there), you roam the city searching for cases and following the clues that dig deeper into the underlying mystery that lies just below the surface of the city, festering like a sore, infecting the good citizens with fear and uncertainty. While I have not yet been able to play the whole of the game yet, solving cases seems to require many similar things each time; looking for clues, following footprints, and questioning witnesses. This doesn’t mean it gets boring. A large part of what makes it interesting to me is that with each case, more and more of the darkness that hides in the seedy underbelly is brought to light. Also, while exploring the map, if you look around carefully you’ll fine crates and treasure chests, and other secret places, which unlock new furniture, clothing, agents, and more.

While on cases, you’ll have to solve mini-puzzles to get clues. Some are mechanical puzzles where you must places wires, gears, cogs, and other parts to get a machine working. Picking locks requires you to move pieces around a grid to allow the key to pass through, and when analyzing evidence, you must place different colored balls (chemicals) onto a grid in such a way that none of them have any dots left on them. Placing one beside another removes a dot. As the game progresses, these get tougher and require more brain power to solve. There are also parts where you must use your tools to move objects around so you can get your character to otherwise inaccessible locations.

The game has a lot of humor in it, and does not suffer for it. It’s silly and quirky, but in a good way. It keeps it light and fun.

I’ve very little trouble with the controls. They are simple, intuitive, and respond well. A minor issue is when choosing what to say in a conversation, you can’t click options with the pointer, you use the nun-chuck stick to select. That works just fine of course, but I don’t see why you can’t select with the pointer, and if you try without knowing, you might say something you didn’t mean. I don’t think it will mess you up much before you figure it out. Another think that got me for a moment was arranging furniture in the headquarters. I wanted to place a poster on the wall, and I could not figure out how until I rotated it and the available spots appeared on the wall.

Overall, I am enjoying My Sims Agents. I like solving puzzles and unraveling mysteries. I plan to finish the game and I hope that it stays challenging and interesting. I think it will.

*My Thoughts*

I also am a huge fan of this game! Note that I grew up playing almost all of the  available Sims games so I knew without a doubt I would love this one too! I give this game 4 1/2 stars!

You can purchase this game for around $30.00-40.00 and know that it’s also available for the Nintendo DS!

Disclaimer: I was sent a copy of My Sims Agent to review from Electronic Arts. This review is 100% my opinion and has not been edited or reviewed by anyone. I was not compensated in any other way for this product review.